Publications
Computational Tools for Table-Top Role-Playing Games: A Scoping Review
Foundations of Digital Games (FDG), 2025
Procedurally Puzzling: On Algorithmic Difficulty and Player Experience in QD-Generated Logic Grid Puzzles
Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2024
No Player Left Behind: Evolving Dungeons and Dragons Combat to Optimize Difficulty and Player Contributions
Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2024
Generating Solvable and Difficult Logic Grid Puzzles
Genetic and Evolutionary Computation Conference (GECCO), 2024