Publications

Computational Tools for Table-Top Role-Playing Games: A Scoping Review
Fiona Shyne and Seth Cooper
Foundations of Digital Games (FDG), 2025
Growing a Puzzle Garden: Exploring Casual and Serious Features in a Mixed-Initiative Logic Puzzle Authoring Tool
Fiona Shyne, Kaylah Facey, and Seth Cooper
Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2025
PCG-SAF: Procedural Content Generation via Self-Assembling Figures for Tabletop Games
Fiona Shyne, Seth Cooper
Joint AIIDE Workshop on Experimental Artificial Intelligence in Games (EXAG) and Intelligent Narrative Technologies (INT), 2025
Engagement or Distraction? Examining the Impact of Narrative Elements and Player Audience on Experience of Logic Grid Puzzles
Fiona Shyne, Kaylah Facey, and Seth Cooper
Interactive Storytelling (ICIDS), 2025
Procedurally Puzzling: On Algorithmic Difficulty and Player Experience in QD-Generated Logic Grid Puzzles
Fiona Shyne, Kaylah Facey, and Seth Cooper
Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2024
No Player Left Behind: Evolving Dungeons and Dragons Combat to Optimize Difficulty and Player Contributions
Fiona Shyne, and Seth Cooper
Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2024
Generating Solvable and Difficult Logic Grid Puzzles
Fiona Shyne, Kaylah Facey, and Seth Cooper
Genetic and Evolutionary Computation Conference (GECCO), 2024