Tangibility within tabletop games is an important factor to many gamers. Commercial games can include methods to procedurally generate tangible content using only analog components, however these are limited in their capability: they usually require manual assembly. Within nature, we find many systems that are able to “self assemble,” using the physical properties of components to arrange themselves in response to undirected motion. In this work, we use this process of self-assembly to procedurally generate tangible game figures: miniatures and dice. We iteratively designed bases (self-assembly connection points) that are selective, attractive, and adhesive.We qualitatively evaluated this design, and found that they are successfully able to self-assemble, although improvements can still be made. We have complied our work into a toolkit that hobbyists with the necessary materials can use to produce self-assembling game elements.